![]() Sunset Overdrive’s story is utter lunacy, and not once does it pretend to be anything but utter lunacy. And if you consider yourself a fan of grunge, Sunset Overdrive features a cameo appearance that rivals Bill Murray’s role in Zombieland in sheer wtf-did-they-really-just-do-that?-ness. From the preppy Oxfords to the reality-challenged Fargarthians to the player him/herself, all of the performances constitute the most gleefully vicious attack on the fourth wall since Deadpool. Voice acting is also uniformly outrageous. It’s a great fit since the game may very well be the most colorful and anarchic display of kinetic violence in history. The carefree, grungy aesthetic is scribbled all over Sunset Overdrive, and where better to showcase that than in the sound? Regardless of what you’re doing, you’ll often be treated to a shuffle of garage punk anthems, written exclusively for the game. Between the variety of customization options for your character, the legions of diverse enemies, and the utter color-gasm (if that’s not a word, it needs to be invented to describe this game) that is the world of Sunset City, Sunset Overdrive establishes itself as a beacon of individuality, and in turn makes itself into the most confident and stylish punk rock odyssey ever conceived. ![]() The artistry on display here is absolutely stunning. ![]() In the face of the yearly holiday onslaught of dark and grim shooters, Sunset Overdrive takes the artist's palette and drops a nuclear bomb on it. It is the Xbox One’s best-looking game as of this writing, and it is also one of the most unrealistic-looking ones. Sunset Overdrive is the video game equivalent of the most satisfying junk food you’ve ever had. I don't think I've had this much fun with a game all year. Indeed, it’s games like Sunset Overdrive that remind us that this particular industry was born of our desire to have fun. Veteran developer Insomniac Games submits for our approval one of the strongest counterarguments to ever be staged against that sentiment. Ever get the sense that some releases are iterative and only made to satisfy the bottom line? Sure, some of these games can be well-made, but too many of them lack heart and soul.
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